Tidegate app icon — a brass tide-gate and lunar orrery over a moonlit sea

Tidegate

Low tide and high tide are two different islands.

A Myst-Like Tidal-Island Puzzle Adventure

Tidegate is a quiet, hand-painted point-and-click mystery set on Brenn Hollow, a tidal island whose keepers vanished mid-ritual. The moon no longer moves the water — a great brass orrery in the lighthouse does, and it is jammed between phases. Turn it, and the whole island re-floods or drains at once. Low tide and high tide are two different islands sharing one map. No combat, no death, no timers — just observation, memory, and a handful of genuinely clever cross-scene puzzles.

What it is:

  • One control, one island — a five-stop tide that reshapes every hand-painted scene at the same time
  • True 2.5D dioramas — painted planes at real depth, with a water plane that slides into each scene as the tide rises
  • Pressure-free puzzles — a drowned carillon, a message walked into the mud, a barrel-post across four scenes, a cove that runs backwards
  • The Keeper's Almanac — a journal that collects what you find and writes gentle, escalating hints in the margins
  • Four reaches and a finale — re-light four harbor beacons to open the Tidegate itself
  • 100% offline & local-first — no account, no cloud, no ads, no tracking

Coming soon to the App Store & Google Play.

A calm, single-player story game. Tidegate is a non-violent, atmospheric puzzle adventure. There is no combat, no death, and no time pressure — the challenge is reading the island as one hydraulic machine.
Tidegate gameplay — the Harrow Strand shore diorama at half tide, the mud flat exposed with lit hotspot chips and the always-visible tide indicator, mid-puzzle

How It Works

🌊 One Tide, One Island

A single broken lunar orrery drives the water across every scene at once through five stops, from dead low to spring high. Dead low bares causeways, cave mouths, and shipwrecks; spring high floats rafts and barrels and drowns the paths you knew. You stop thinking scene-by-scene and start reading Brenn Hollow as one great machine.

🎨 Hand-Painted 2.5D Dioramas

Each scene is a set of painted planes placed at real depth in front of a moving camera, so the world has parallax and weight. The water is a true plane that slides into the scene as the tide rises, swallowing the deeper ground first — the signature mechanic is legible at a glance.

🧭 Clever, Pressure-Free Puzzles

Ring a drowned carillon whose bells only sound when their mouths kiss the waterline. Read a message walked into the tidal flat years ago by setting a lantern at the right tide. Route a key by barrel across four scenes. Prove that one cove runs backwards. In the tradition of classic Myst-like island mysteries.

📖 The Keeper's Almanac

A journal that quietly collects the letters and tide-charts you find, then writes gentle, in-fiction hints in its margins once you've been stuck a while — escalating from atmosphere to a concrete nudge. Never spoilers before you want them.

🔥 Four Reaches & a Finale

Cross the harrow strand, the cannery rows, the drowned chapel, and the lighthouse point, re-lighting one harbor beacon in each. Light all four and the Tidegate itself answers, opening the endgame of Brenn Hollow.

🔒 Offline & Local-First

No account, no login, no cloud, no analytics, no ads. The whole island — your progress, your journal, your pinned clues — lives in a single local save file on your device and never leaves the phone.

A Look Inside

Made for Patient Explorers

🗺️ The Myst-Era Adventurer

  • Slow, atmospheric, environment-told storytelling
  • Cross-scene puzzles that reward a notebook and a good memory
  • No combat, no death, no timers — just the island and its logic

🧩 The Lateral Thinker

  • One tide control that changes everything, everywhere, at once
  • Puzzles that span four scenes and three tide heights
  • Optional, escalating hints when — and only when — you want them

🌙 The Offline & Private Player

  • Plays fully offline — perfect for flights and quiet evenings
  • No account, no ads, no tracking; a single local save
  • Try all of District 1 free before you ever pay a cent

Unlock Tidegate

All of District 1 (Harrow Reach) — roughly 45 minutes, including lighting its beacon — is free, with no card needed to start, along with the orrery, the journal, and the almanac's gentle hint tiers. A single one-time unlock opens the rest of Brenn Hollow: Districts 2–4 (the cannery rows, the drowned chapel, and the lighthouse point), the Tidegate finale, and the almanac's plain-spoken explicit-hint tier. The free reach stays free, forever. Buy once, keep forever — never a subscription.

Prices may vary by region and are shown in the app at the time of purchase. Tidegate is sold as a single non-consumable one-time purchase (tidegate_all_access) — there is no subscription, no auto-renewal, and no free trial, because the free district is the trial. Purchases restore on a new device with Restore Purchases. See our Terms and EULA for full purchase details.

Privacy First — the Whole Island Stays on Your Phone

Tidegate is built local-first. Here's exactly how it works:

For complete details, see our Privacy Policy, Terms of Service, and EULA.

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