Yesterlight app icon — a brass chronoscope dial on a deep manor-dark field

Yesterlight

Change the past. Watch it ripple forward.

A Time-Travel Puzzle Game & Myst-Like Manor Mystery

Yesterlight is a wistful time-travel puzzle game and manor mystery set inside one crumbling house. A brass chronoscope lets you scrub each room across four eras of its history — Founding, Height, Decline, and Now — and anything you change in the past ripples forward through every younger era. It is a Myst-like point-and-click adventure: no combat, no timers, no twitch — just a haunted-but-not-frightening house and puzzles that ask you to think across time. Fennick Hall has been built, flooded, burned, and abandoned; its last owner built the scope to find the hour the family's luck turned, then vanished, leaving the device still warm. Play the whole East Wing free, offline, with no account.

What it is:

  • A brass chronoscope era slider that scrubs each room across four eras, morphing decades physically through the room
  • Forward-only causality — oil a lock in the Founding and it stands open in every later era; take an object in the past and it is gone from the present
  • The Chronoscope Journal — recovered story pages plus a plain cause and effect chain of everything you have rewritten
  • Between-era superpositions that two late puzzles turn into their answer
  • Owner's-marginalia hints in the dead owner's own voice — rule-based, fully on-device, never generated
  • 100% offline — no account, no cloud, no analytics, no ads; your save never leaves the phone

Coming soon to the App Store & Google Play.

Wistful, not horror. Despite the ruined manor, Yesterlight is a melancholy mystery of entropy and memory. There are no jump-scares and no violence — the antagonist is time itself.
Yesterlight gameplay — the Owner's Study scrubbed back to the Founding: warm candlelight, a fresh brass lock, and the Oil the study lock action offered, so the fix ripples forward through every later era

How It Works

🕰️ The Chronoscope Era Slider

A persistent brass slider scrubs the current room between its four eras with a continuous morph — furniture rises and sinks, light shifts from candle amber to cold ruin sky, and decades read as things physically moving through the room, not a fade. Rest it between two eras for a superposition two puzzles depend on.

⏳ Forward-Only Causality

Change the past and watch it ripple forward. Oil a stiff lock in the Founding and it stands open in every later era. Take the candlestick in the Height and it — and the scorch mark it would have made — are gone from the Decline and the Now. The one hard rule: the fire is fixed, and the finale reveals why.

🧩 Puzzles Across Time

Drop a key in a sapling's planter in the Founding and cut it out of the grown oak in the Now. Move a strongbox to the one closet that survives both the fire and the flood. Overlay two half-inscriptions that only complete in the space between two eras. Point-and-click, thoughtful, and finishable in an evening.

📖 The Chronoscope Journal

Every change you make is auto-logged as a plain cause and effect chain — “you oiled the lock → it opens in three eras” — read straight off the world's event log. Recover a page of the owner's journal at the end of each wing to unspool the story of Fennick Hall.

🕯️ Owner's-Marginalia Hints

Stuck? The dead owner answers in her own voice — oblique first (“I too kept trying to fix it after it broke”), concrete only after you have been stuck a while. The hint engine is rule-based and fully on-device — no LLM, no network, always the same for the same board.

🔒 Private & Offline

No account, no login, no cloud, no analytics, no ads. Your save is a tiny local file on your phone — there is no server to leak it. The whole manor plays offline, and nothing you do ever leaves the device.

A Look Inside

Made for Mystery Lovers

🗝️ The Myst-Like Fan

  • Slow, atmospheric point-and-click exploration — no combat or timers
  • A single hand-built house to read like a book, room by room
  • Puzzles that reward noticing, not reflexes

⏱️ The Time-Travel Puzzler

  • A signature era slider with real forward-only causality
  • Between-era superpositions two late puzzles turn into their answer
  • A cause-and-effect journal that shows how the past reached the present

🔌 The Offline Player

  • 100% offline — plays on a plane, in a tunnel, anywhere
  • No account, no ads, no data leaves the phone
  • A full free chapter before you ever consider paying

Unlock Yesterlight

The entire East Wing is free forever — around an hour of play, all four eras, the full era-slider mechanic, and its journal page. Buy the rest of the manor one area at a time, or take the All-Access bundle and save. Every purchase is one-time — never a subscription — and any purchase also unlocks the owner's concrete-hint tier. The East Wing stays free, forever.

West Wing

$3.99 once

The Portrait Gallery and the Cellar.

North Wing

$3.99 once

The Conservatory.

The Grounds

$3.99 once

The garden, and what the fire left behind.

Prices may vary by region and are shown in the app at the time of purchase. Every product is a non-consumable one-time purchase — there is no subscription, no auto-renewal, and no free trial, because the free East Wing is the trial. Owning all three areas grants exactly what the All-Access bundle grants, including the finale; the bundle is a discount, never the only path to the ending. Purchases restore on a new device with Restore Purchases. See our Terms and EULA for full purchase details.

Privacy First — Your Save Stays on the Phone

Yesterlight is built local-first. Here's exactly how it works:

For complete details, see our Privacy Policy, Terms of Service, and EULA.

More from Adelyons